SoftCon – Softwire’s first in-house conference
26 March 2013, by Peter Harley
Softwire recently held our first in-house software developer conference – “SoftCon”.
The idea of SoftCon was to hold a small conference, with talks on a variety of topics, given by Softwire employees for other employees.
Talks spanned a good variety of topics. Richard opened proceedings with a keynote speech on the inner workings of the classic Playstation game “Micro Machines” (the game is a firm favourite here still, some 16 years after its release!)
From there we split into two tracks. Rupert told us about how to make use of a graphics cards for massively parallel programming (GPGPU), which was interesting as it’s not something that really comes up in our day jobs!
Other highlights included:
- Gareth giving a great talk about architecture, and how to design systems that are maintainable and robust – something we already pride ourselves on doing well, but of course there’s always room for improvement.
- Tim showing us the basics of CouchDB, a NOSQL database.
- A demonstration of the latest web technologies from Harry, using SignalR and Knockout.js to create a voting application that updates in real-time.
The last session of the day was a discussion panel, hosted by Zoe, with a general topic of quality and testing. We had several of our speakers from earlier join in to give their opinions on the topic which resulted in some lively and interesting discussion points.
We ended, as tradition dictates, with pizza.
Overall it was a great success and we hope to see it come back next year, bigger and better!