Softwire Blog


Design & Deliver – Our Most Recent Event


20 November 2015, by

Event1 (2)Last week we held our third tech workshop of the year at Shoreditch House. Our most recent area of exploration was the concept of design as part of the software delivery process. During the afternoon event our speakers and guests delved into what it means to design great software and looked at the risks of not designing software properly.

It was our busiest event yet and all of our speakers were well received. We were joined – as is now tradition- by the wonderful Bill Thompson as well as George and Liam from Maido and Jim and Luke from Sketch, both very talented design agencies. Sketch offered the audience a lot of practical design advice whilst Maido spoke about what makes a design good. Tim, Head of Design and UX at Softwire spoke about the cost of bad design and why it’s so important to get user experience just right from the start of every project.

We followed our talks with an open and engaging panel discussion, in which the audience were able to share their views and ask questions. In true Softwire style we welcomed our guests to join us for a drink and more conversation on the topic once the panel discussion was over. The room was a buzz with ideas about design and how we can improve software processes. We’re now looking forward to our next event in March 2016.

Lightning Talks – The UX Factor


15 December 2014, by

In October 2014 we ran our fourth Lightning Talks competition. The number of speakers this year was sufficient that we ran two sets of talks where eight employees each had five minutes to tell us something interesting about software development. We voted on our favourite talks and the top two from each event won Amazon vouchers.

Here is David Simons’ winning talk from the first round, about what The X Factor can teach us when designing our applications.

User Experience: Flow


28 July 2011, by

What was the last thing you did that totally engaged your mind and made you forget about everything else?

Watching a film maybe? Or reading a book? Playing Tennis? Eating Filet Mignon? Filling in a survey? Tweaking your social networking privacy settings?

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User Experience: Size Matters


7 July 2011, by

There are a lot of messy desks in the world. But I’d guess that desks are becoming less messy these days, especially compared to the days when computers didn’t exist and paper was plentiful. Most of us today won’t have experienced working in an office without computers.

Using desk space

Desks are often nice and big compared to the average computer screen, and it’s easy to push stuff out of the way for later and make space for what’s important now. Or if I want, I can lay stuff out easily if I need to look at lots of things at once. Compare that to most computer screens which are only big enough to display one or two applications at a time.

In the future though, screens will be bigger, and we’re not too far away from having giant monitors that span our entire desks. But screen sizes aren’t just getting bigger. A lot of screens now fit in our pockets. In fact, mobile is so pervasive that even Google are advocating creating for mobile first.

So how do we cater for such a wide range of screen sizes, from mobiles to tablets, laptops, desktops and even 50-inch HD TVs being used as monitors? Developing the same application multiple times, potentially in multiple programming languages is annoying and expensive.

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